![]() You then move out of range of that target and when you call on this macro it does nothing. Note: Another problem is similar to the one I just described in that your mage acquires a target and you don't notice it. It hasn't happened to me often but it can occur. This can sometimes cause "exciting" play. At the end of a battle, you might acquire a distant target with your main that you really aren't intending to engage, but you then hit your mage macro and it shoots at it. ![]() Note: You have to be a little careful with this macro. You are only limited by the 255 character size of macros. Just be sure to put /stopcasting between them. You can only have one spell occur that causes the global cooldown, but as many spells as you want that don't. Note: in case you aren't familiar with macros, the /stopcasting line is used to allow spells that aren't on the global cooldown to be cast in the same key press along with a spell that does. Its better to use it 20 times an hour rather than not at all! (Ok, actually the cooldown on the combustion doesn't start until its used up I think, but that usually happens pretty fast, so maybe I really get its use 15/16 times an hour, still good!) This way I get its benefit every three minutes even if its not at the most optimal times. Since the mage is a secondary character I really don't have time to keep up with combustion's cooldown and remember to use it. There is one other variation I've thrown into the mix:īy adding the /cast combustion into the mix, I make good use of that ability whenever its not on cooldown, which is every three minutes. In fact, the long cast time of the pyroblast lets me kick it off soon after the warrior engages and gives him time to build aggro before it hits. ![]() This allows me to use a pyroblast as an opener. Sometimes I replace the last line in the fireball macro above with: So no matter which of these I start off with, the mage gains a target and stays with it no matter what spells I throw. I have the same macro for other attacks as well, such as Fire Blast, Scorch, Frostbolt, etc. Then the mage can start helping the warrior with his targets. This might be a target off to the side that the warrior won't be engaging but the mage can take down with a fireball or two by himself, like a warlock's pet imp. This also allows me to manually select a target for the mage before a fight begins. I just have to make sure to build good aggro on its target before starting to unleash fireballs. I like it much better for the mage to concentrate its fire to kill one target instead. However, with this macro, the mage would change targets as the warrior changed targets. The warrior can then cycle through all the targets keeping aggro while the mage continues to cast fireballs at its first acquired target until its dead.īefore I made this macro I simply had this one: It acquires the warrior's current target. The warrior goes in, gets aggro on 2 or 3 mobs and then I hit this macro for the mage. However, if the mage either does not have a target or its current target is dead, it will then assist the main character in the party to acquire a new target. It will cast the fireball and then end the macro with /stopmacro. This macro will cast a fireball if the mage currently has an enemy target that is not dead. Here is one that I use with a mage in a secondary support role: I'm sure there are tons of useful macros that are good for multi-boxing that otherwise wouldn't make sense for one-boxing.
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